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atmosphere?

Posted: Thu Nov 16, 2017 12:01 pm
by Jorgensen
hi

i just wonder if anyone knows how jama achives this kind of atmosphere in this image (and many others) - looks like lit rain. other than talent :-)

https://www.instagram.com/p/Bbd_izlDUnS ... majurabaev

thanks
jorgensen

Re: atmosphere?

Posted: Thu Nov 16, 2017 1:41 pm
by Jorgensen
it seems that it could be done somehow if i place a object in front of the emissive material, with a specular texture added with some volume medium could achieve something like that effect - but i don't know if it's the best to do it.

it seems that i cant' get the 'rays' from the light. and if i go near the logo the light / mist effect goes away as i enter the object assigned with the medium material.

jorgensen

Re: atmosphere?

Posted: Thu Nov 16, 2017 2:26 pm
by Jorgensen
Or would it be better to add a volume medium node to the nvironment?

Jorgensen

Ps. I use the SketchUp plugin. But I guess that’s ok.

Re: atmosphere?

Posted: Sat Nov 18, 2017 4:21 pm
by Jorgensen
well i have played around with the medium node in the enviroment settings, and have now some fog - thanks to https://inlifethrill.com/fog-octane-render-cinema-4d/

but the light is still not 'alive'....... but dohhh while i write this, i just realized that i have been using the direct light kernel, changing this to PT, make it a lot more nicer :-)

so - use PT kernel, not direct light.

thanks
jorgensen

you are welcome jorgensen.

Re: atmosphere?

Posted: Mon Nov 20, 2017 6:46 am
by bepeg4d
Hi jorgensen,
thanks to jorgensen for answering jorgensen, well done :)
Happy Foggy GPU Rendering,
ciao beppe

Re: atmosphere?

Posted: Mon Nov 20, 2017 7:08 am
by bepeg4d
Hi jorgensen,
here are a couple of links to other discussions about fog/god-rays, with .orbx example scene:
viewtopic.php?f=24&t=55567&p=284654&hil ... ok#p284654
viewtopic.php?f=23&t=54581&p=278036&hil ... ys#p314683
Happy Foggy GPU Rendering,
ciao beppe

Re: atmosphere?

Posted: Fri Nov 24, 2017 9:02 pm
by Jorgensen
well, adding some wet terrain and bloom did a lot :-)

nothing complicated nor fantastic - but i'm proud nevertheless :D