Putting labels on Objects / How to use Border Mode
Posted: Wed Nov 15, 2017 10:37 pm
I'm having trouble understanding how to do something extremely simple. I want to put a label on an object and have the base color of the object seen outside of the extents of the label - NOT black everywhere, NOT mirrored everywhere, NOT white everywhere, NOT clamped (whatever that means). I want the border mode to be alpha is what I'm saying - like a sticker on a bottle. So far I have only been able to do such a thing by selecting a certain group of polygons on the object and using that selection to contain the texture, but this is not ideal. I would like to be able to just offset U or V to move the label around the surface while a base color is 'behind' the label. I know I can achieve this with mix materials and mask the opacity, but that requires the outer dimensions of the mask to correspond with the overall area of the object, and all that's so complicated for just putting a little rectangular sticker on a cylinder basically. With C4D shaders, I would simply drag the label texture onto the cylinder after I've applied a base color. I would change the label mapping to cylindrical and fiddle with the UV scaling and offset until it was where I wanted it. All the while, seeing the cylinder's base color anywhere that the label is not. Surely this can be achieved rather easily with the Octane shaders.
In a different post, another user was asking how to keep an image from tiling so that he might use it as a label. (viewtopic.php?f=30&t=48490) He was told to use black border mode, but I cannot for the life of me figure out what the point of wrapping black, or white, or any of those options around the non essential part of the label is. I must be missing something really obvious here!
I've attached a simple example of the issue I am having, if you have time please tell me what's going on. (How can I see red around the label, and not black, white, mirrored, etc.?)
-Ben
In a different post, another user was asking how to keep an image from tiling so that he might use it as a label. (viewtopic.php?f=30&t=48490) He was told to use black border mode, but I cannot for the life of me figure out what the point of wrapping black, or white, or any of those options around the non essential part of the label is. I must be missing something really obvious here!
I've attached a simple example of the issue I am having, if you have time please tell me what's going on. (How can I see red around the label, and not black, white, mirrored, etc.?)
-Ben