Driving parameters with Random Color
Posted: Wed Nov 15, 2017 7:36 pm
Hey guys, I'm trying to find a way to use the random color node to drive more than the usual Diffuse/Roughness/Spec settings. I'm trying to fake random displacement by mixing noise randomly, but it does not work as I would expect. This node structure seems simple and like it should work, but for some reason I am only getting variance in my diffuse, spec, and roughness channels. Please take a look and give me your guess as to why no displacement is occurring. (And yes, I am using a sufficient value in the displacement amount)
This could be impossible, which would explain why I've never seen this technique being used.
-Ben
This could be impossible, which would explain why I've never seen this technique being used.
-Ben