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Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 5:21 am
by divasoft
Hi Aoktar. I found some strange octane behavior on cloner instances with random color node. In Live Viewer i can see white color, but when i starts Render View i see red color on instance. Why is this happening?
GTX 680 4 Gb ram, Win 8.1, 16Gb ram, Octane 3.07-R1, Cinema 4d R18.057
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 5:33 am
by divasoft
I attach test scene.
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 6:47 am
by aoktar
Please try on latest builds.
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 9:05 am
by divasoft
The problem persisted in the latest version
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 9:27 am
by bepeg4d
Hi divasoft,
I have opened and rendered your scene as it was, but I have the same result in both LV and PV:
Did you followed the instructions in the readme.txt file for a correct installation?
ciao beppe
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 10:15 am
by divasoft
Yes, sure. I followed the instructions.
Re: Incorrect color on Cloner with random color node
Posted: Thu Nov 09, 2017 10:21 am
by aoktar
We cannot reproduce what you reported. Also it's interesting that you have a problem like this. Because randomcolors will work fine on render instances on every cases. Try it with "All movable" option in PV.
Re: Incorrect color on Cloner with random color node
Posted: Sun Nov 12, 2017 9:23 pm
by divasoft
what is the PV? Where can i find "all movable"?
Re: Incorrect color on Cloner with random color node
Posted: Sun Nov 12, 2017 10:06 pm
by aoktar
divasoft wrote:what is the PV? Where can i find "all movable"?
Picturw Viewer. You can find in octane render setting->geometry engine.