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Animating position of several scatter objects issue.

Posted: Tue Nov 07, 2017 5:20 am
by fascinator
I have a large animated scene of a land mass that's split up into several hexagons. Each hexagon has to animate separately. I have a Octane Scatter Object for each hexagon for the grass on top of each one. Each hexagon has a vertex map to designate where the grass needs to be on the tops of the hexagons.

When I animate these hexagons on their Y's the scatter objects are very finicky, I'm animating the nulls that all the assets are in:
objectmanager.jpg
objectmanager.jpg (20.76 KiB) Viewed 1569 times
Example of a hexagon in the scene:
sample_hex.png
Is there a refresh setting or something I'm missing so the scatter object will update itself?

Re: Animating position of several scatter objects issue.

Posted: Tue Nov 07, 2017 7:50 am
by aoktar
Hi, i've answered this question several times.
Scatter object's distribution alghoritm is not designed to be used for animated distributions.

Re: Animating position of several scatter objects issue.

Posted: Tue Nov 07, 2017 8:30 am
by RahiSan
What you could try is to animate one of the values of your scatter objects just very slightly, like rotation on one axis. Try like 1 degree over the course of the whole animation, it won't be noticable but forces the scatter object to update. Atleast I remember doing this for an animation a while ago where it solved my problem.

Re: Animating position of several scatter objects issue.

Posted: Tue Nov 07, 2017 6:12 pm
by fascinator
Awesome, thanks RahiSan - I'll give that a try.

Re: Animating position of several scatter objects issue.

Posted: Wed Nov 08, 2017 4:12 am
by fascinator
RahiSan, I think that fixed it. I added GSG's Signal to each Scatter Object and set a rotation of 1 deg over the entire animation and I think that did the trick.

Thanks! :)