Page 1 of 4
Octane for Softimage 3.1x
Posted: Fri Nov 03, 2017 5:37 pm
by face
The new hair implementation with uvw´s.
Re: Octane for Softimage 3.1x
Posted: Fri Nov 03, 2017 10:23 pm
by wireframex
Nice !
Re: Octane for Softimage 3.1x
Posted: Tue Nov 07, 2017 6:16 pm
by face
Updated environment shaders:
Re: Octane for Softimage 3.1x
Posted: Wed Nov 08, 2017 11:17 pm
by rray
Useful additions. Glad to see the plugin is moving forward so quickly.
Re: Octane for Softimage 3.1x
Posted: Fri Nov 10, 2017 9:50 am
by face
Ambient occlusion environment shader.
This shader will set a texture which is used in the direct light ambient occlusion mode.
Re: Octane for Softimage 3.1x
Posted: Sat Nov 11, 2017 2:06 pm
by face
Baking shader wich will bake the input texture to an internal image.
This can be used to drive the displacement shader, which hasn´t the capability to use Octane procedural shaders.
With the baking shader, it is now possible.
Re: Octane for Softimage 3.1x
Posted: Sun Nov 12, 2017 11:52 am
by face
Updated Emission shaders with the options to en/disable double sided emission.
Also visibility options are added. These are:
On diffuse, on specular, transparent emission and cast shadows.
Re: Octane for Softimage 3.1x
Posted: Wed Nov 15, 2017 6:21 pm
by face
Damn, now i have an additional project which needs some attention...
Re: Octane for Softimage 3.1x
Posted: Fri Nov 17, 2017 6:03 pm
by rray
more good additions.
Damn, now i have an additional project which needs some attention...
If you keep the same speed, it will be finished quick

Re: Octane for Softimage 3.1x
Posted: Fri Nov 17, 2017 6:34 pm
by face
For now it´s quick enough
