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Visibility track

Posted: Mon Oct 30, 2017 5:09 pm
by DartFrog
It seems there is still slight visibility of an object when it's visibility is set to 0 either with object properties or through adding a visibility track in graph editor. Please fix :) A faint shadow line is visible where the object intersects a visible object.

Re: Visibility track

Posted: Tue Oct 31, 2017 8:52 am
by paride4331
Hi DartFrog,
could you kindly show me an example about this?
I do not think you understand what you're saying.
Regards
Paride

Re: Visibility track

Posted: Tue Oct 31, 2017 12:39 pm
by DartFrog
Sample:
https://imgur.com/jIQGv6S

I'm using 4.06.4-4.36 since it seems to be the most stable so far. I'll check if it's the same issue in later versions.

Re: Visibility track

Posted: Tue Oct 31, 2017 3:01 pm
by paride4331
Hi DartFrog,
4.41I think it is absolutely stable.
This is the test about your issue.
Regards
Paride

Re: Visibility track

Posted: Tue Oct 31, 2017 3:05 pm
by DartFrog
Can you intersect the teapot with the wall and re-render? My teapot was intersecting the wall and the shadow was the intersection line that we saw.

Re: Visibility track

Posted: Tue Oct 31, 2017 3:28 pm
by paride4331
Hi dartfrog,
it is.
Regards
Paride

Re: Visibility track

Posted: Tue Oct 31, 2017 4:42 pm
by DartFrog
Hi Paride - I appreciate you looking into the issue. I found that the latest version of the plugin (4.41) does still show the outline. The Ray epsilon value (default is 0) isn't actually a default of 0. Maybe it's 0.0001 or something. A true value of 0 will eliminate the line. Leaving the value as it was (whatever it was) shows the line, and typing in .001 or something makes it much more evident. Try it!

Re: Visibility track

Posted: Mon Nov 06, 2017 6:15 pm
by DartFrog
Didn't get much closure with this - I think the take-away is that the Visibility flag doesn't completely hide the objects. Especially when you exaggerate the effects using a higher ray epsilon value. An ideal solution would be if the visibility flag is at 0.00, then ithe object shouldn't register in the scene at all and shouldn't contribute to the geometry/memory count of the render. Please consider fixing in a future update if possible.