Adaptive Sampling?
Posted: Mon Oct 30, 2017 3:06 pm
Hey guys,
Please forgive what may be a really stupid question, but does 3.06 actually have adaptive sampling or not? I have read a lot of success stories of it cutting render times in half, but most of these are coming from people who tested the feature pre-release. Did the feature actually make it into 3.06? I have looked everywhere for the option to turn it on or settings like noise threshold, adaptive strength, min. samples, etc., but can't find this stuff anywhere. I think I must be missing something though, because I doubt there would be a guide like https://inlifethrill.com/adaptive-sampling-octane-render/ if it never made it out of beta. Maybe this feature is only in the standalone?
Again, I'm sorry for this really dumb question.
-Ben
Please forgive what may be a really stupid question, but does 3.06 actually have adaptive sampling or not? I have read a lot of success stories of it cutting render times in half, but most of these are coming from people who tested the feature pre-release. Did the feature actually make it into 3.06? I have looked everywhere for the option to turn it on or settings like noise threshold, adaptive strength, min. samples, etc., but can't find this stuff anywhere. I think I must be missing something though, because I doubt there would be a guide like https://inlifethrill.com/adaptive-sampling-octane-render/ if it never made it out of beta. Maybe this feature is only in the standalone?
Again, I'm sorry for this really dumb question.
-Ben