Page 1 of 1

Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 11:23 am
by dzapski
Hello
I wonder how to setup Object/tag to not to be visible in another objects reflection/shadow.
I had tried to find solution on forum, and place an plane with octane tag (camera visibility 0) to stop reflection cube on metal plane, but the results was not good.

In attachment you can find SS where i marked the reflection/shadow which I Want to disable on a brushed metal object. But also keep black cube with glossy material
Any idea how to fix this?

Re: Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 12:02 pm
by aoktar
Try it with render passes and some masking methods.

Re: Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 12:23 pm
by dzapski
aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation

Re: Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 12:26 pm
by aoktar
dzapski wrote:
aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation
Yes but you can use object masks also. I can't think another way.

Re: Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 12:28 pm
by dzapski
aoktar wrote:
dzapski wrote:
aoktar wrote:Try it with render passes and some masking methods.
It will rotate on animation
Yes but you can use object masks also. I can't think another way.
https://www.youtube.com/watch?v=bhDpp_rA8Zg

Are you talking about Object Buffers? Thank you

Re: Object visibility in another objects shadow/reflection

Posted: Thu Oct 26, 2017 12:38 pm
by aoktar
A lot of passes would help here. See marked stuff and choose one of them.