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Utilizing vertex color in a mesh

Posted: Sun Oct 22, 2017 11:23 pm
by ianvalentine
Hello there,

I had previously seen this feature was not supported, but I was curious if it was possible to access the color attribute of an imported mesh (for example an Alembic file output from Houdini) within Octane? I'd like to use this for coloring fluid meshes more easily, as baking a texture sequence for an entire alembic file seems like the wrong approach.

Thanks so much!
Ian

Re: Utilizing vertex color in a mesh

Posted: Mon Oct 23, 2017 8:55 am
by paride4331
HI ianvalentine,
Vertex color is not supported, I do not think there is any other way than a baking at this time.
I will ask developers if it is possible to implement the 3dsMax vertex color with Octane.
Regards
Paride

Re: Utilizing vertex color in a mesh

Posted: Mon Oct 23, 2017 8:40 pm
by ianvalentine
paride4331 wrote:HI ianvalentine,
Vertex color is not supported, I do not think there is any other way than a baking at this time.
I will ask developers if it is possible to implement the 3dsMax vertex color with Octane.
Regards
Paride
Ahh, very good to know. It would be really excellent to have access to this data as a texture source within a material or something along those lines. Thanks so much for checking with them, let me know if you hear anything!

Cheers

Re: Utilizing vertex color in a mesh

Posted: Tue Oct 24, 2017 6:04 am
by HHbomb

Re: Utilizing vertex color in a mesh

Posted: Wed Oct 25, 2017 11:35 am
by Rico_uk
The post here viewtopic.php?f=27&t=63076 has started covering much of this too.

Re: Utilizing vertex color in a mesh

Posted: Thu Jul 12, 2018 5:56 am
by 3dgeeks
This would be extremely useful for us too. I often have very high polygon meshes generated from point clouds which are very time consuming to UVUnwrap/Bake. Being able to render the vertex colour on the mesh would be great but so far I have not been able to uncover a way to achieve this.