Texture atlas for Daz studio (combining texture maps)
Posted: Wed Apr 20, 2011 10:40 am
Im wondering if anyone here has used this plugin?
It seems to be able to combine the maps used in a daz studio scene into a single(or multiple) map at a set resolution and sets the objects UV's to the new maps.
You can then save the scene in daz and of course export it to a .obj for import to octane.
Would this help get round the texture limits that Cuda has and what sort of things would I need to consider when using it?
Alternatively is anyone aware of a free program that imports a .obj file that would do a similar thing?
It seems to be able to combine the maps used in a daz studio scene into a single(or multiple) map at a set resolution and sets the objects UV's to the new maps.
You can then save the scene in daz and of course export it to a .obj for import to octane.
Would this help get round the texture limits that Cuda has and what sort of things would I need to consider when using it?
Alternatively is anyone aware of a free program that imports a .obj file that would do a similar thing?