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Basic Particle Mapping NOT SUPPORTED?

Posted: Wed Oct 11, 2017 3:02 pm
by boris
Using max 2015 / 3.06.4 - 4.39 to test this, but it does not work.

I guess this has something to do that the box shape particle gets transformed in a movable proxy which shares its UV coordinates with each other?
Funny thing is that UVs of the particles CAN be overwritten by Octane using the World based BOX MAPPING.
particle_mapping.JPG
Anyway this is very basic particle stuff I am doing here
The big goal for me would be to map the RGB values of a point cloud on a color image map like described here:
viewtopic.php?f=9&t=29951

But if this isn't working I can forget about my plans doing this in octane.

Or do I miss something here?

Tnx

Boris

Re: Basic Particle Mapping NOT SUPPORTED?

Posted: Wed Oct 11, 2017 4:33 pm
by boris
ok never mind
I found it:
disabled Pflow Mesh instancing in Octane global prefs.
But now it is eating up VRAM (I thought so). might be overkill to render a 20 mio pointcloud with little cubes.
I guess then it will be treated like a big mesh.

Re: Basic Particle Mapping NOT SUPPORTED?

Posted: Thu Oct 12, 2017 8:01 am
by paride4331
Hi boris,
uncheking that you will not eat Vram but you'll save it.
Regards
Paride