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Re: *Bugs for Blender 3.06.4 - 12.2*

Posted: Mon Oct 09, 2017 11:17 am
by J.C
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It's not plugin's bug neither it's a bug. You need to save the Blender's datablock in order to be saved within the file (the F – "Fake user" button next to the name of the texture). If this data block is not saved or used it will be removed when you open the file next time.
https://docs.blender.org/manual/en/dev/ ... #fake-user
I think it should be done in a way that this block automatically saved (0 usage changes to F) when used in Octane environment. Other way it is not so you have manually click F button to save it for future usage.

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This happens when you open a file in a regular Blender build and then save it in it. Try to not to do this as the regular Blender has not Octane plugin and does not to know how to interpret unknown nodes.

Re: *Bugs for Blender 3.06.4 - 12.2*

Posted: Mon Oct 09, 2017 11:19 am
by J.C
ITISLTW wrote:1. Light pass through the objects
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Can you elaborate more? I can't get what you are trying to report?

Re: #Bugs for Blender 3.06.4 - 12.2

Posted: Wed Oct 11, 2017 10:21 am
by J.C
ITISLTW wrote:1. Adding blackbody emission to Octane Volume Medium node of Smoke Domain doesn't do any thing, or did I miss something? It works fine in OC Standalone.
The attachment 1.jpg is no longer available
The fire is missing in the simulation. Take a look at a sample file.