XYZ to UVW mapping
Posted: Wed Oct 04, 2017 8:55 am
Hi all,
Am I missing something obvious here? I've got an instanced array of spheres and I'm trying to map an image onto them. I'm using world space so the image covers all of the spheres. Using box mapping works fine, but the image obviously appears repeated on the sides/top/bottom of the objects. Using XYZ to UVW should do the trick, but the mapping parameters don't seem to respond as expected. For example, the scaling values seem to make no difference.
Attached are some screen grabs showing how the mapping remains the same regardless of the scale values...
Any ideas?
Cheers,
James.
Am I missing something obvious here? I've got an instanced array of spheres and I'm trying to map an image onto them. I'm using world space so the image covers all of the spheres. Using box mapping works fine, but the image obviously appears repeated on the sides/top/bottom of the objects. Using XYZ to UVW should do the trick, but the mapping parameters don't seem to respond as expected. For example, the scaling values seem to make no difference.
Attached are some screen grabs showing how the mapping remains the same regardless of the scale values...
Any ideas?
Cheers,
James.