Page 1 of 1

Displacement mapping on e.g. extruded geometry?

Posted: Thu Sep 14, 2017 8:29 am
by Pownie
I'm quite new to both c4d and octane, so please bear with me.

I'm having some problems trying to map displacement to e.g. extruded geometry. It seems I can get bump, diffuse, specular to fit properly changing the image texture to 'box' projection in the note editor. But displacement won't work. How come? Am I missing something obvious?

Take a look at these two, to see the poblem. One is with regular extruded geometry and no projection changes, the other is projection changed to 'box' for the various channels. As should be visible, the other channels work, but not displacement?

https://imgur.com/8G93S4q
https://imgur.com/VFYocJp

Re: Displacement mapping on e.g. extruded geometry?

Posted: Thu Sep 14, 2017 2:24 pm
by bepeg4d
Hi Pownie,
when using displacement, instead of changing all the projections of the maps to box in octane, use the c4d Cube projection, in this way the uv are already transfered in the correct way, and you don't need to change anything insidecthe material about projections.
Displacement always referes to the uv assigned ib c4d.
ciao beppe

Re: Displacement mapping on e.g. extruded geometry?

Posted: Sat Sep 16, 2017 11:10 am
by Pownie
Thanks a lot!

At first I didn't understand, but then I suddenly noticed the texture tag in the objects tab. And yes, that seemed to change it, so I'm guessing that's where the c4d projection is listed. Thanks again :)