Volume renderpass issue
Posted: Wed Sep 13, 2017 6:40 pm
A. Windows 8.1 Pro/Win 10 Pro (I've tried on several PCs)
B. 2x GTX 1080/7x GTX 1080/8x GTX 1070
C. 32GB
D. 21.21.13.7878
E. 3.06
F. 3.06
G. Maxon Cinema 4D 18.048/ Maxon Cinema 4D 18.057
H. Recently I tried to export dusty barn render with multipass to compose it later. But the composed footage just doesn't look even close to the main beauty. There was something with volume.
After a week of tests, I've found that bounced light rays just doesn't work right with volume in renderpasses. I run many tests, but to demonstrate it in the clearest way, I've built a simple scene: So, all the only light coming through the holes is bounced from a wall. Therefore, diffuse direct should be black(PT/PMC): Ok, it is, let's go forward. As I do not use any glossy/spec materials, all the info should be stored in Diffuse indirect pass(and be a copy of the beauty), but it's not: I've tried to render out all passes and compose them — no result. I've tried different color spaces, formats, bitrate — no result. Everything is identical even in octane preview.
Here's comparison: Scene file:
B. 2x GTX 1080/7x GTX 1080/8x GTX 1070
C. 32GB
D. 21.21.13.7878
E. 3.06
F. 3.06
G. Maxon Cinema 4D 18.048/ Maxon Cinema 4D 18.057
H. Recently I tried to export dusty barn render with multipass to compose it later. But the composed footage just doesn't look even close to the main beauty. There was something with volume.
After a week of tests, I've found that bounced light rays just doesn't work right with volume in renderpasses. I run many tests, but to demonstrate it in the clearest way, I've built a simple scene: So, all the only light coming through the holes is bounced from a wall. Therefore, diffuse direct should be black(PT/PMC): Ok, it is, let's go forward. As I do not use any glossy/spec materials, all the info should be stored in Diffuse indirect pass(and be a copy of the beauty), but it's not: I've tried to render out all passes and compose them — no result. I've tried different color spaces, formats, bitrate — no result. Everything is identical even in octane preview.
Here's comparison: Scene file: