Page 1 of 1

IES on Polygons

Posted: Fri Sep 01, 2017 8:38 pm
by 3dreamstudios
Would it be possible to allow a surface with emitter to have an IES profile attached/used? But to make things more complicated that profile would be attached to each individual closed polygon.

Think of a 2x2 or 2x4 ceiling grid with lights in them. Have a single surface that would make each individual 4 point polygon that has the surface name LIGHT use a specific IES profile rather than the generic emit everywhere as it does now.

Don't know if it could be possible...but something to think about for a future feature.

Re: IES on Polygons

Posted: Sat Sep 02, 2017 8:40 pm
by 3dreamstudios
Unless this is possible already, I figured only Juanjgon would be able to reply. Any thoughts?

Re: IES on Polygons

Posted: Mon Sep 04, 2017 8:03 am
by juanjgon
The float texture node can read the IES files, so you can use the texture node linked to the emission node distribution pin to use an IES file.

Thanks,
-Juanjo

Re: IES on Polygons

Posted: Wed Sep 06, 2017 12:37 pm
by 3dreamstudios
I'm guessing each light would need to be UV mapped but that's a start...I'll give it a try. Thanks!

Re: IES on Polygons

Posted: Thu May 07, 2020 9:34 am
by roy_orengo
Hi Juanio,
could you help me with the shape and what dimensions I need to use to create a real light with IES distribution?
I mean it seems to me that the size doesn't matter but the shape yes. Do I need to use a plane square?
Thanks,
Roy

Re: IES on Polygons

Posted: Thu May 07, 2020 5:48 pm
by juanjgon
Yes, probably a small quad light is the best shaper for an IES light.

Thanks,
-Juanjo