Demo version seems incomplete for testing?
Posted: Wed Apr 13, 2011 5:54 pm
Hello everyone,
This is my first post here. Here is a little bit of context before i pose my question. I love sculpting in apps like zbrush/sculptris. However the rendering has always been a bit of a pain for me. Even with a powerful workstation its a time consuming task, especially if you want to experiment with camera angles, lights, environments etc.
Octane render seems like a great solution for this. It is wickedly fast and the price is right!
However the demo has some features lacking which for me make it impossible to test properly. Since i like sculpture the renderings i prefer to make would be more like studio setups. This means various artificial light sources. From what i can see Octane render does not bring any light types of its own instead relying on mesh lights which are not available in the demo.
How am i supposed to test studio like setups with the demo? Render out HDR environments from my other 3d package and import them back in octane perhaps?
Then the second issue. From testing and reading it seems you cannot use seperate 3d objects in the same scene. It all has to be one object. This lead me to the obvious finding that there is almost no tweaking to your scene in octane. You can move and tweak the camera, change materials and thats it! This seems like an awful, awful waste for an "interactive" renderer like Octane?
What if i want to position some whitecards to bring just the right reflection to the object im rendering? What if i move my camera to an interesting angle (camera position is interactive after all!) and find out I need to adjust the position of my rimlight? (or any light for that matter?)
This brings me to the third issue which is closely tied into the previous one. What I am really hoping (almost expecting in fact) is that the plugins will create a live connection to octane. I.e. move an object in your 3d package that you have the plugin installed for and see octane update in realtime. This would mean the full potential of octane gets used. However, not only does it seem from the movies I've found online that the plugins are "just" exporters but they are not included in the demo for testing either!
I am certain you guys have good reasons for doing it this way but look at it from the perspective of a potential customer. I think this is what I need but there is no way to find out. Since its a GPU based renderer the one thing I want to do is test. Hell, even a 10 day trial with the same limits as the current demo but brought up to date with the commercial beta's would be better then what it is now.
From what I read on the forums it seems a new demo is up and coming but I could not find any -official- announcement on it. Could someone enlighten me. Im on the verge of buying this but put simply, I need to test it first.
Also, a real important feature for me would be SSS. There are lots of materials that use this (including marble). Ive read the feature page and found:
Absorption and transmittance **
If I translate that to 3d artist language does that mean that SSS will be a feature of V1.x of the Octane renderer?
Kind regards,
JW
This is my first post here. Here is a little bit of context before i pose my question. I love sculpting in apps like zbrush/sculptris. However the rendering has always been a bit of a pain for me. Even with a powerful workstation its a time consuming task, especially if you want to experiment with camera angles, lights, environments etc.
Octane render seems like a great solution for this. It is wickedly fast and the price is right!
However the demo has some features lacking which for me make it impossible to test properly. Since i like sculpture the renderings i prefer to make would be more like studio setups. This means various artificial light sources. From what i can see Octane render does not bring any light types of its own instead relying on mesh lights which are not available in the demo.
How am i supposed to test studio like setups with the demo? Render out HDR environments from my other 3d package and import them back in octane perhaps?
Then the second issue. From testing and reading it seems you cannot use seperate 3d objects in the same scene. It all has to be one object. This lead me to the obvious finding that there is almost no tweaking to your scene in octane. You can move and tweak the camera, change materials and thats it! This seems like an awful, awful waste for an "interactive" renderer like Octane?
What if i want to position some whitecards to bring just the right reflection to the object im rendering? What if i move my camera to an interesting angle (camera position is interactive after all!) and find out I need to adjust the position of my rimlight? (or any light for that matter?)
This brings me to the third issue which is closely tied into the previous one. What I am really hoping (almost expecting in fact) is that the plugins will create a live connection to octane. I.e. move an object in your 3d package that you have the plugin installed for and see octane update in realtime. This would mean the full potential of octane gets used. However, not only does it seem from the movies I've found online that the plugins are "just" exporters but they are not included in the demo for testing either!
I am certain you guys have good reasons for doing it this way but look at it from the perspective of a potential customer. I think this is what I need but there is no way to find out. Since its a GPU based renderer the one thing I want to do is test. Hell, even a 10 day trial with the same limits as the current demo but brought up to date with the commercial beta's would be better then what it is now.
From what I read on the forums it seems a new demo is up and coming but I could not find any -official- announcement on it. Could someone enlighten me. Im on the verge of buying this but put simply, I need to test it first.
Also, a real important feature for me would be SSS. There are lots of materials that use this (including marble). Ive read the feature page and found:
Absorption and transmittance **
If I translate that to 3d artist language does that mean that SSS will be a feature of V1.x of the Octane renderer?
Kind regards,
JW