Page 1 of 1

Does Octane support Fumefx ?

Posted: Wed Aug 09, 2017 2:30 am
by jim99
Hi guys,

We are mainly fumefx users , currently want to switch to octane from vray for effects rendering just wondering.
Which one had most support for current version of octane render Phoenix FD or Fumfx ?

I did some search in the forum its seems Phoenix FD is supported but information on how to render it is all over the place....
Some advice will be helpful to chose the right software..

Thanks

Jimmy

Re: Does Octane support Fumefx ?

Posted: Wed Aug 09, 2017 5:35 am
by paride4331
Hi Jimmy,
Octane supports PhoenixFD and developers improve support day by day.
At present, Octane Render does not support Fume Fx, you have to export your volumes to .VDB and use it with Octane Volume.
Regards
Paride

Re: Does Octane support Fumefx ?

Posted: Thu Aug 10, 2017 5:51 am
by jim99
Hi paride4331,

Thanks for your quick reply !

Re: Does Octane support Fumefx ?

Posted: Sun Aug 13, 2017 10:02 pm
by wrenthereaper
I think it's important to clarify that if you're using FumeFX 4, you can simulate OpenVDB files. Octane just doesn't support native Fume files. But you can still use Fumefx with Octane if you use the .vdb option for file type to simulate to. That's what I did to make this video:



Re: Does Octane support Fumefx ?

Posted: Mon Aug 14, 2017 11:55 am
by wrapthereal66
Really interested to see how you manage your compositing without zdepth , because octane can't render zdepth from vdb! Any tips ? Picture? Thanks wren!

Re: Does Octane support Fumefx ?

Posted: Tue Aug 15, 2017 8:13 am
by paride4331

Re: Does Octane support Fumefx ?

Posted: Wed Aug 16, 2017 7:23 am
by wrapthereal66
Yeah deep image../ but wen you use After effect you can't use deep image :/

Re: Does Octane support Fumefx ?

Posted: Wed Aug 16, 2017 7:32 am
by paride4331
Hi wrapthereal66,
I know.. perfect moment to learn Nuke.. :D
Regards
Paride

Re: Does Octane support Fumefx ?

Posted: Tue Aug 22, 2017 6:23 pm
by wrenthereaper
Haha yeah, Nuke is great.

However, I didn't have a problem just using a noise map as a track matte for the dude disappearing into the smoke.