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Bump Power Too Strong with Default Settings/ Fix?
Posted: Tue Aug 08, 2017 7:27 am
by jibbles10
I noticed the bump power seems to be too high when I load any character or scene, sometimes there will be mismatched bump powers on certain characters making the skin look mismatched as well.
Genesis 3 female for example the skin is very porous (See Picture) I usually have to go in and bring down the bump Power for each body part to get it to look normal.
I am using the default Daz and Octane presets when loading a character, am I missing a setting that is causing the bump to be set too high?
Re: Bump Power Too Strong with Default Settings/ Fix?
Posted: Tue Aug 08, 2017 8:56 am
by face_off
Yes, you are right - and I have noticed this before but not found an explanation. For me it is only happening on Genesis 8. To fix this, set the Preferences->Texture Settings->Bump Map to 0.05 and reconvert your materials. If you work out why this has changed with Genesis 8, pls let me know!
Paul
Re: Bump Power Too Strong with Default Settings/ Fix?
Posted: Wed Aug 09, 2017 8:22 am
by jibbles10
face_off wrote:Yes, you are right - and I have noticed this before but not found an explanation. For me it is only happening on Genesis 8. To fix this, set the Preferences->Texture Settings->Bump Map to 0.05 and reconvert your materials. If you work out why this has changed with Genesis 8, pls let me know!
Paul
Great! Thanks Paul that worked. Yes Genesis 3 bumps come in very high, but are all evenly set at one level, but Genesis 8's head, torso, legs were at one bump level, and the arms were at another (and the default bump is too set high as well.)
I just figured maybe it was something you have to program in and compensate for on your end. But your saying it may be a Daz issue in the materials?
If I come across something I'll let you know. It's been a long while since I used Daz, I'm trying to figure it's workflow again, I just started because I wanted to use Genesis 3, I had mostly focused on Poser and Octane previously...Thanks