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How to save

Posted: Wed Aug 02, 2017 2:24 pm
by RandAlThor
How can i save a picture or an animation rendered with Octane in Unity?
For example if i want to test out a stereo vr test scene on my headset as a video later?

Re: How to save

Posted: Thu Aug 03, 2017 8:56 am
by Xhed
Hi Wheel of Time reader,

the Save Render button can be found on top of the PBR Viewport:
Image

You can read more about it here

Re: How to save

Posted: Thu Aug 03, 2017 1:39 pm
by RandAlThor
Thank you Xhed,
I also find the button yesterday and saved some tests.

But i do not found a way to save an animation or more then one images (an animation) also i think it has something to do with the time settings.
Is this not possible in this version or can you help me to find it?
I tried to find it in the documentation without succes. Maybe because i overread it trying to read everything about octane and unity at the same time :)

Do i have to save single images of an animation and composite them in another program or can i save a whole animation in one peace?

Btw. do you read all wot books?


Edit:
Just found this but not sure.
https://docs.otoy.com/Unity_HTML/Unity. ... light=time

Re: How to save

Posted: Thu Aug 03, 2017 3:29 pm
by Xhed
The timeline window is indeed the way to save your animated sequences to disk. You can convert the resulting images into a movie file afterwards.

I've read up until book 9 or 10, at which point life got in the way. I've started re-reading them recently, and am in book 6 again.