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Stack shader
Posted: Tue Aug 01, 2017 8:02 pm
by haffy
Hi,
I cant find a way to stack shaders in Modo shading tree that works with octane without an override.
Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
Re: Stack shader
Posted: Wed Aug 02, 2017 6:08 pm
by haffy
Group mask does not work in Octane?
Have tried everything I can think of, this is what I have right now. I am loosing the underlaying material "glass".

Re: Stack shader
Posted: Wed Aug 02, 2017 11:41 pm
by face_off
Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
Hi - the Modo Layer Mask is supported, but not the Group mask. For a Group mask you need to use an Octane Override - since it will be potentially masking two different material types.
I hope that helps.
Paul
Re: Stack shader
Posted: Thu Aug 03, 2017 11:38 am
by haffy
Thanks Paul, then I do not need to try anymore

Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
Re: Stack shader
Posted: Sat Aug 05, 2017 1:46 am
by face_off
Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
Automatic support this from the Shader Tree could be supported if enough users request it. Also, keep in mind the OSL support will soon be added to Octane, and that will open up a lot of possibilities too.
Paul