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Real Flow Version 2 and Octane Rendering
Posted: Sun Jul 30, 2017 11:39 am
by MontyVFX
Hey All,
Trying to get a solid Real Flow to Octane Render workflow going in C4D. I don't have a good understanding of vertex maps and how those can be implemented and I'm wondering if anyone has some good resources to how these two plugins work together.
Thanks for any help, it's much appreciated.
Monty
Re: Real Flow Version 2 and Octane Rendering
Posted: Sun Jul 30, 2017 7:36 pm
by aoktar
See picture from this link. It should be working if you set as in picture.
viewtopic.php?f=85&t=59657&p=305618&hil ... ow#p305605
Re: Real Flow Version 2 and Octane Rendering
Posted: Mon Jul 31, 2017 10:47 am
by MontyVFX
Awesome and thanks for the reply Aoktar! Is there a way I can implement them in the node viewer as well? There is a vertex map input in the list?
Re: Real Flow Version 2 and Octane Rendering
Posted: Fri Aug 04, 2017 11:52 am
by MontyVFX
Aoktar,
I am still having an issue with this. The vertex maps are working great with the Octane Object tab in vertex mode.
But at render time, the blur only renders if I render as a still.

- When render is set to render still
If I render as a frame sequence, there is no motion blur. Any idea what is up with this?

- When render is set to render animation
Re: Real Flow Version 2 and Octane Rendering
Posted: Fri Aug 04, 2017 5:36 pm
by aoktar
What happens if you put a object tag to mesh or switch to "All movable" in render settings?
Re: Real Flow Version 2 and Octane Rendering
Posted: Wed Aug 16, 2017 4:56 pm
by MontyVFX
Yup that worked. Thank you!!!!