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make laser ray beams in octane ?
Posted: Tue Jul 25, 2017 10:06 am
by davyliu75
hi every one
Im studying how to remake laser in octane
but I couldn't find any tut about this
anyone got ideas ?
Re: make laser ray beams in octane ?
Posted: Tue Jul 25, 2017 10:39 am
by promity
Re: make laser ray beams in octane ?
Posted: Wed Jul 26, 2017 6:25 pm
by dereksdigital
For the beam itself, you can create it using a long thin tube with an opening at one end and a small light source at the other end. Kinda like this:
The light source needs to be very small and very bright for best results. Of course, it needs a volume fog or some other medium to be visible, and it only really works for short-ish distances before the light beam begins to disperse... but it is a quick and easy way to create a laser beam that interacts with the environment.
If you need a really long beam with no dispersion and don't care about interaction, you could always fake the beam entirely by using a long luminous tube and then play with the transparency texture until it looks more natural

Re: make laser ray beams in octane ?
Posted: Mon Jul 31, 2017 1:31 pm
by indi_80
Use cilinder with emission texture (low power and check surface brightness) and use opacity with noise, and put this noise to non uv projection like box and in texture Proj set world space position in position tab - this make illusion of foggy enviroment when you move beams - you also can slowly animate noise if beam don't move