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octane for film production

Posted: Mon Apr 11, 2011 12:35 pm
by MonteNero
Hello, comrades!
Just downloaded a demo, and it is realy awesome!
We are a small vfx studio, and our pipeline is built around renderman and we do a lot of creature animation.
Will octane support flexible sss effects, FUR /HAIR,moblur and RIBs? Is it possible to prepare a scene in maya with custom shaders (writen specially for octane for example)?

P.S I gues furry creature (4000 000 strands) will require a lot of vRAM. Will Octane be able to handle it with tesla card? If yes, when?
Thank you.
Einar.

Re: octane for film production

Posted: Mon Apr 11, 2011 3:01 pm
by cglittenberg
Hi, I can only support your idea of using Octane in your pipeline. At this time however, it does not support SSS. As to the fur. it would have to polygonal , but then it would work. The memory is entirely up to your memory card.

Re: octane for film production

Posted: Mon Apr 11, 2011 3:04 pm
by necko77
MonteNero wrote:Hello, comrades!
Just downloaded a demo, and it is realy awesome!
We are a small vfx studio, and our pipeline is built around renderman and we do a lot of creature animation.
Will octane support flexible sss effects, FUR /HAIR,moblur and RIBs? Is it possible to prepare a scene in maya with custom shaders (writen specially for octane for example)?

P.S I gues furry creature (4000 000 strands) will require a lot of vRAM. Will Octane be able to handle it with tesla card? If yes, when?
Thank you.
Einar.

ofc,
check this link, this is what will ver 1.0 have http://www.refractivesoftware.com/features.html

those othe stuff will be implement in 2 or 3 but that answer can give u some1 from Octane team

when you looking for card, you look for 2 things
RAM and CUDA cores
So at this moment gtc 580 with 3 GB of ram is something like best buy
Your scene limitation with this card is 3GBs even if you have more then one card.
Autodesk 3Ds Max, Autodesk Maya, Autodesk Softimage XSI, Maxon Cinema 4D, Google Sketchup, Blender, Luxology Modo, Lightwave 3D, Rhinoceros 3D are software which have plugins and they comunicate with octane in direct way. U model staff in Maya, render in Octane
I think tesla is too expensive but i just see on Nvida site that tesla is made with 6 GB of ram and 448 CUDA cores 3500 $
gtx 580 with 3 GBs of ram with 512 CUDA cores around 500 $
Its better to have 3584 CUDA cores with 3 GB then 448 CUDA cores with 6 GB

octane team is doing great job and when they polish ectane engine your desktop will be able to fly :)

Re: octane for film production

Posted: Mon Apr 11, 2011 5:42 pm
by matej
MonteNero wrote:Will octane support flexible sss effects, FUR /HAIR,moblur and RIBs?
None of this is supported yet. As for when, its hard to say even for developers.
Is it possible to prepare a scene in maya with custom shaders (writen specially for octane for example)?
Shading is done entirely in Octane with nodes. The nodesystem functionality will be expanded greatly in the near future, but it's not yet clear if it will bring functionality needed in animation (like operations with vectors) - on a par with what you can code in RSL.

Octane is not yet able to replace Renderman (tricks like disabling illumination for some objects / shadowcasting for some lights, etc., might never be available in Octane) - but you might be able to complement your pipeline with it.

I suggest you to wait for the next demo updates toward final 1.0, and see if it will satisfy your needs.

Re: octane for film production

Posted: Wed Jul 31, 2013 6:54 pm
by blackshore
It has been a while since this tread updated.
How about now?
Is it possible to animate hair?
I saw that you guys supported SSS in the materials tab.
Can it say render out hair from Shave and haircut from joe alter set to primetives?
As I read that octane could render polygon surfaces?

Would be great if this was possible.

Re: octane for film production

Posted: Thu Aug 01, 2013 9:39 pm
by blackshore
I contacted Joe alter, and apparently a convert function from shave to polygons...but for animations there where currently no built in support. But there was a possibility to script that function.

Re: octane for film production

Posted: Tue Aug 06, 2013 3:30 pm
by xxdanbrowne
Spline like hair is still not supported: zbrush fibermesh can be exported as polygons. Perhaps there is a way to integrate maya hair with zbrush fibermesh and export it frame by frame.

The subsurface scattering definitely works - rikk the gaijin did an awesome render of einstein from breaking bad using it and the guys over in the poser section of this forum are doing some awesome work with the poser plugin - the node setup they use should be transferable to the standalone version or else e.g. the maya plugin.

Shadowcasting is in it for some months now - though I haven't tried it myself yet.

I've also seen animations that look (to my eyes) pretty realistic with SSS skin in the poser forum.

Again: the hair at this stage is likely to be the piece that needs figured out if it needs to be animated.

Re: octane for film production

Posted: Fri Aug 09, 2013 4:25 am
by Chris D
It would definitely be nice if you were able to animate hair, but overall the other features are quite nice. There are some real good animations that I have seen.