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360 renders
Posted: Wed Jul 12, 2017 3:47 pm
by Elele
Hi,
can we make 360 renders in Studio?
Thanks.
Re: 360 renders
Posted: Sat Jul 15, 2017 2:01 pm
by face_off
You cannot render 360 degree images directly in the plugin. Instead, export the scene to ORBX and then open in Octane Standalone and change the camera type to Panoramic, and change the camera Projection to whichever VR format you require.
Paul
Re: 360 renders
Posted: Sat Jul 15, 2017 3:50 pm
by Elele
Does the orbx retain all the materials or do I have to redo everything?
Re: 360 renders
Posted: Sat Jul 15, 2017 7:55 pm
by Isotemod
Elele wrote:Does the orbx retain all the materials or do I have to redo everything?
Everything should be there linked correctly.
Re: 360 renders
Posted: Thu Oct 26, 2017 10:39 pm
by jcp
Hi Paul,
Just following up on this and wondering if the panoramic camera is on the list of things to implement, as for the other octane plugins? I realise it is possible to export to standalone, add a pano camera, copy the daz camera settings etc. but it is a PITA, especially as every adjustment to the DAZ scene requires going through the whole process again (or am I missing a trick?).
James
Re: 360 renders
Posted: Fri Oct 27, 2017 3:34 am
by face_off
Just following up on this and wondering if the panoramic camera is on the list of things to implement, as for the other octane plugins? I realise it is possible to export to standalone, add a pano camera, copy the daz camera settings etc. but it is a PITA, especially as every adjustment to the DAZ scene requires going through the whole process again (or am I missing a trick?).
I'm sorry, but this is not something I can implement in the near future.
Paul
Re: 360 renders
Posted: Tue Nov 07, 2017 12:34 am
by jcp
Okay . . . could I clarify is this a technical limitation of DAZ or more a matter of priorities?
Re: 360 renders
Posted: Tue Nov 07, 2017 12:49 am
by face_off
It is not a limitation of DAZStudio. Adding an additional Octane camera type to the DAZStudio plugin is difficult given the way the plugin has been coded, so not something that I can do in the near future.
Paul
Re: 360 renders
Posted: Wed Nov 08, 2017 9:34 am
by jcp
That's good to know that it's possible, but disappointing that it is difficult - though I understand that you weren't responsible for the original code.
I'd appreciate it if you would consider implementing for the next major release.
And now I'll stop annoying you

Re: 360 renders
Posted: Thu Aug 02, 2018 2:54 pm
by alaman64
I also would be very interested in 360 renders. I understand that adding a new camera type would be difficult, but why can't we use an existing field that Daz uses to accomplish the same function? I ray can create 360 renders if under camera / lens / Lens Distortion Type / you choose Spherical .
I'm guessing if you pass that variable to octane, you should be able to accomplish what we're looking for?