What is the light sample rate?
Posted: Tue Jul 04, 2017 9:59 am
Hi there,
I've been having trouble understanding the exact function of the light sample rate. From the manual it's clear it's to balance the weight of samples a light recieves, which cleans up grain. but what is the exact relationship?
Is 'weight' simply a priority or proportion? Therefore could three lights be set at '1, 2, & 3'? In tutorials I've seen people setting values such as 2600. The default setting is 100 - is that 100% or 100 samples?
Is the 'weight' a division of Maximum Samples setting in the Kernals menu? For example if max samples are set to 2064, with three lights all set to a sample rate of 100, then do they recieve 1/3 of 2064 each? Or 300 samples?
Generally increasing the sample rate appears to clean up grain, but in one test, I increased the sample rate of a light close to a wall & it became much birghter & burnt out. I've also noticed that when I use the render region to focus on an area, the grain appears to behave differently to the full image (it becomes much sharper).
Any help/explanation greatfully received!! I'm on a job working with Octane, so gaining understanding & control of these basic functions asap is pretty important!
I've been having trouble understanding the exact function of the light sample rate. From the manual it's clear it's to balance the weight of samples a light recieves, which cleans up grain. but what is the exact relationship?
Is 'weight' simply a priority or proportion? Therefore could three lights be set at '1, 2, & 3'? In tutorials I've seen people setting values such as 2600. The default setting is 100 - is that 100% or 100 samples?
Is the 'weight' a division of Maximum Samples setting in the Kernals menu? For example if max samples are set to 2064, with three lights all set to a sample rate of 100, then do they recieve 1/3 of 2064 each? Or 300 samples?
Generally increasing the sample rate appears to clean up grain, but in one test, I increased the sample rate of a light close to a wall & it became much birghter & burnt out. I've also noticed that when I use the render region to focus on an area, the grain appears to behave differently to the full image (it becomes much sharper).
Any help/explanation greatfully received!! I'm on a job working with Octane, so gaining understanding & control of these basic functions asap is pretty important!