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Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 4:13 am
by RyanJP
Hello, trying to create a hologram look so I have a bright light texture on my edges and semi-transparent on my faces. However when you're looking through the object, the edges arent emitting light as it is the reverse of the normal. Is there any way to have a polygon emit light along its' normal as well as the reverse of the normal?

Re: Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 9:29 am
by slepy8
Use "side" node as amount for mix material.
So prepare material for polygon side 1
Another one for polygon side 2
Mix them in mix material and assign "side" node in "amount" of this material.

Re: Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 2:06 pm
by bepeg4d
Hi RyanJP,
with only one poly it is not possible, because OctaneRender does not emit light from back side, only from normal side. So the Side node is not a solution in this case.
The only workaround is to duplicate and flip the surface, slightly moving it a bit.
ciao beppe

Re: Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 2:08 pm
by slepy8
ups...
Sorry for that :/

You can use Cloth Nurbs to do it procedurally.

Re: Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 5:17 pm
by RyanJP
Ok thanks guys, and good call on the Cloth NURBS :)

Re: Make A Texture Emit Light From Both Sides

Posted: Fri Jun 30, 2017 5:27 pm
by RyanJP
Although actually (for anyone else who may read this) I think I'm going to convert the edges to splines and render them as emissive hair