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Possible Bug? Plain white surface rendered as black lines.

Posted: Wed Jun 28, 2017 4:10 am
by dohyoungkims
I need some help. I am not sure why my rhino surfaces are being rendered with various thicknesses of black lines.
When I draw a new solid/surface object, it renders fine. And rendering with rhino render and other plugins render normally.

I looked into all various material options/textures/configurations but no answers yet...

Any immediate** help regarding this issue will be appreciated!!!!


Thanks,

Doh Young

Re: Possible Bug? Plain white surface rendered as black lines.

Posted: Wed Jun 28, 2017 7:42 am
by face_off
I think this is a scene scaling issue. Try increasing the Kernel->Ray Epsilon, or making the building mesh object a higher polygon density.

Paul

Re: Possible Bug? Plain white surface rendered as black lines.

Posted: Wed Jun 28, 2017 9:39 am
by v-cube
also you can check if your scene is very far away from the origin (0,0,0) . If so relocate everything in your scene, so that the bounding box of your scene is near 0,0,0.
Also check if you are working in the right units ...

good luck

Andreas