Question About Realistic Renders
Posted: Sat Jun 24, 2017 12:29 am
Hello
I was looking at the theory behind Physical Based Renders - and I read that everything apparently has Specular and everything has Fresnel.
When I dive into the database of materials provided by octane - I see that porcelain for example is made of diffuse and glossy. So how does this resemble real life?
I want to be able to create accurate materials - I read that you need to start with correct reflectance , then roughness, albedo color
But I am not sure this workflow translates to octane.
Does anyone here has a worflow of creating realistic materials based from research the materials online ?
Haven't found anything on this subject with regards to octane + C4d'
thank you.
I was looking at the theory behind Physical Based Renders - and I read that everything apparently has Specular and everything has Fresnel.
When I dive into the database of materials provided by octane - I see that porcelain for example is made of diffuse and glossy. So how does this resemble real life?
I want to be able to create accurate materials - I read that you need to start with correct reflectance , then roughness, albedo color
But I am not sure this workflow translates to octane.
Does anyone here has a worflow of creating realistic materials based from research the materials online ?
Haven't found anything on this subject with regards to octane + C4d'
thank you.