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ref position pass

Posted: Thu Jun 22, 2017 8:56 pm
by nelsig
Hello,

I'm trying to find a way to create a mask on a moving object in Nuke... I usually have a ref position pass to do it ... but can't figure out how to render something similar from octane ... I 've found only the world position pass ... is there a way to render this in octane ?

Thanks a lot for your help