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Motion Blur with x-particles / xpfragmenter

Posted: Wed Jun 21, 2017 5:23 pm
by KeeWe
Hey guys,

I'm dissolving an object with the xpfragmenter object but can't get motion blur rendering with Octane. The simulation is cached and if I apply an ObjectTag to the xpfragmenter, I can't enable the particle engine. I'm I missing something or is it just not possible?

Re: Motion Blur with x-particles / xpfragmenter

Posted: Wed Jun 21, 2017 6:03 pm
by aoktar
Can you post a sample to let me check?

Re: Motion Blur with x-particles / xpfragmenter

Posted: Wed Jun 21, 2017 6:16 pm
by KeeWe
Yes, of course, sry, forgot about it in the first place. It's a simplified version of the project file but the problem stays the same. Thank you. :)

Re: Motion Blur with x-particles / xpfragmenter

Posted: Tue Jun 27, 2017 12:27 pm
by KeeWe
Any news on this?:)

Re: Motion Blur with x-particles / xpfragmenter

Posted: Wed Jun 28, 2017 10:20 pm
by aoktar
Object tag with motionblur parameter and connect_poly=OFF in fragmenter is required parameters. This motionblur option needs to have constant amount of vertexes.

Re: Motion Blur with x-particles / xpfragmenter

Posted: Mon Jul 03, 2017 12:07 pm
by KeeWe
Great, thanks a lot Ahmet. :)