Motion Blur with x-particles / xpfragmenter
Posted: Wed Jun 21, 2017 5:23 pm
Hey guys,
I'm dissolving an object with the xpfragmenter object but can't get motion blur rendering with Octane. The simulation is cached and if I apply an ObjectTag to the xpfragmenter, I can't enable the particle engine. I'm I missing something or is it just not possible?
I'm dissolving an object with the xpfragmenter object but can't get motion blur rendering with Octane. The simulation is cached and if I apply an ObjectTag to the xpfragmenter, I can't enable the particle engine. I'm I missing something or is it just not possible?