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Weird Halos
Posted: Wed Jun 21, 2017 4:00 pm
by treddie
Hey everybody.
Has anyone encountered this before. These weird halos that seem not right. Or maybe they ARE rendering correctly, but just seem odd to me:
Octane 3.04 (a tad old, I know).
Re: Weird Halos
Posted: Wed Jun 21, 2017 9:15 pm
by nuno1980
If you use PT or PMC kernel then seems to be
caustics.

Re: Weird Halos
Posted: Thu Jun 22, 2017 6:00 am
by treddie
But there are no refractive objects in the scene.
Re: Weird Halos
Posted: Thu Jun 22, 2017 8:14 am
by bepeg4d
Hi treddie,
what about the specular value of the glossy material?
I suspect that the rounding is causing the effect of caustics at borders

ciao beppe
Re: Weird Halos
Posted: Thu Jun 22, 2017 9:09 am
by Zay
Could be wrong vertex normals smoothing. You can fix this by adding it manually under "Object Smoothing".
Don't check "Load vertex normals". Set "Max Smoothing Angle" to 80 or lower and then load the object again and see if it hasn't fixed the problem.
Re: Weird Halos
Posted: Thu Jun 22, 2017 9:14 am
by nuno1980
treddie wrote:But there are no refractive objects in the scene.
Ok.
But... "In optics, a caustic or caustic network is the envelope of light rays
reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface." - see
https://en.wikipedia.org/wiki/Caustic_(optics) about "caustics"

Re: Weird Halos
Posted: Sun Jul 02, 2017 9:11 pm
by treddie
Sorry for the delay in getting back. I have been slammed with work, but will report back once i try out everyone's suggestions.