Moving volume does not update
Posted: Tue Jun 20, 2017 8:48 pm
Hey all,
I have a scene with a car The car is moving forward thanks to a parent null. I created a volume to create some fog for the headlights to shine through. Since my scene is huge, and volumes are a chore, I have it just large enough to achieve the effect I need.
I also placed the volume in the parent null, and in the C4D viewport it moves along with the car. In the Octane live-viewer, if I "Send scene/restart new render" then the volume appears correctly on the current frame, but if I skip to a new frame, the volume jumps to somewhere other than in front of the car (or disappears altogether). Sometimes if I advance frame by frame it shows up, but if not it only shows up if I resend/restart the render. I added Octane object tags to all of the moving objects in the scene, but so far no success at getting the volume to stick to the parent null.
EDIT:
If I try to render out the sequence, the volume renders, but it's just sitting in space (not attached to the car) and has no movement.
Any ideas? Thanks!
I have a scene with a car The car is moving forward thanks to a parent null. I created a volume to create some fog for the headlights to shine through. Since my scene is huge, and volumes are a chore, I have it just large enough to achieve the effect I need.
I also placed the volume in the parent null, and in the C4D viewport it moves along with the car. In the Octane live-viewer, if I "Send scene/restart new render" then the volume appears correctly on the current frame, but if I skip to a new frame, the volume jumps to somewhere other than in front of the car (or disappears altogether). Sometimes if I advance frame by frame it shows up, but if not it only shows up if I resend/restart the render. I added Octane object tags to all of the moving objects in the scene, but so far no success at getting the volume to stick to the parent null.
EDIT:
If I try to render out the sequence, the volume renders, but it's just sitting in space (not attached to the car) and has no movement.
Any ideas? Thanks!