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why is animation render overexposed ?
Posted: Tue Jun 20, 2017 7:35 pm
by Elele
Hi,
when i render the animation it is way brighter than the regular render. How do i fix that?
I pressed the "fill in current setup" but it doesn't do anything.
Re: why is animation render overexposed ?
Posted: Tue Jun 20, 2017 11:38 pm
by face_off
Do you get the same level of over exposure when you do a normal render with the Final button clicked?
Paul
Re: why is animation render overexposed ?
Posted: Thu Jun 22, 2017 5:19 pm
by Elele
no
Re: why is animation render overexposed ?
Posted: Fri Jun 23, 2017 11:56 pm
by face_off
no
Can you post a screenshot of the Preferences and Animation panels pls? And if you export to Alembic from the System tab and open the resulting .ORBX file from Octane Standalone, does it also render over-exposed? Also, which version of the plugin are you running pls?
Paul
Re: why is animation render overexposed ?
Posted: Sat Jul 01, 2017 2:50 pm
by Hydra
I've been noticing this for a while. The automatic sun lighting seems to wash out the renders. Less blue in the background. I think its Octane, and you'd have to go back a long ways to figure out what changed.
On the other hand, its really only an issue with test renders that have nothing in the background. Its not an issue with 'real' renders. where I take the time to set up the lighting.
Re: why is animation render overexposed ?
Posted: Mon Jul 03, 2017 6:16 pm
by Elele
face_off wrote:Do you get the same level of over exposure when you do a normal render with the Final button clicked?
Paul
Yeah, checked again and the render with final button is also overexposed. So how do I fix it?
(I was looking at a scene where i already adjusted the lighting before, so the final render came out ok)
Re: why is animation render overexposed ?
Posted: Mon Jul 03, 2017 11:32 pm
by face_off
The reason the render with the Final Render button ticked is over exposed is due to the way emitter work - where the light radiated from the emitter is proportional to the total geometry in that Octane Mesh node (and with the Final Render button clicked, all geometry is in one single Mesh node). Try ticking, (or unticking) the Surface Brightness pin on all the emitter materials in your scene.
Paul
Re: why is animation render overexposed ?
Posted: Mon Jul 03, 2017 11:34 pm
by face_off
Also try UNTICKING the Preferences->Final Button Settings->Use Combined Mesh. Although you will need to test if this applies for animations as well as single frame rendering.
Paul
Re: why is animation render overexposed ?
Posted: Tue Dec 05, 2017 8:30 pm
by atack12
I'm having the same problem and none of the mentioned ways is working... It's very annoying and it happens from a long time ago I always tried to just change exposure and light to match normal render, but it's very hard and time consuming...
Is there any solution?
I'm using the last version 3.07
Re: why is animation render overexposed ?
Posted: Tue Dec 05, 2017 11:47 pm
by face_off
I'm having the same problem and none of the mentioned ways is working... It's very annoying and it happens from a long time ago I always tried to just change exposure and light to match normal render, but it's very hard and time consuming...
Is there any solution?
Can you pls send me a simple .duf scene (with say just a cube) which exhibits this problem pls, and I will take a further look.
Paul