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Update selected objects only on GPU

Posted: Mon Jun 19, 2017 8:07 am
by senorpablo
It would be great if there was a way to update selected objects rather than sending the entire scene, including large textures, back to the GPU. This way, when you're working on one piece of geometry, you don't have to wait minutes to get an update. A right click sub-menu seems like a handy way to implement the UI: "Update selected objects"

Anyone else think this would be a handy feature?

Re: Update selected objects only on GPU

Posted: Mon Jun 19, 2017 8:18 am
by paride4331
Hi paulforgy,
Movable proxy is the solution:
https://docs.otoy.com/3DS_Max_Reference ... ight=proxy
Regards
Paride

Re: Update selected objects only on GPU

Posted: Tue Jun 20, 2017 10:12 am
by senorpablo
paride4331 wrote:Hi paulforgy,
Movable proxy is the solution:
https://docs.otoy.com/3DS_Max_Reference ... ight=proxy
Regards
Paride
Thanks, good to know. I thought that only updated object transforms.