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Plastic material shading tips

Posted: Sun Jun 18, 2017 7:39 am
by Builtdown
Hi,

I´m trying to achieve a little more photo-realistic results with plastics.
If you have some tips, I would like to hear.

Please see the attachment:
The pic on the left side is a photo and the one on the right is my 3D-pic at the moment.
I like how the thin parts are having some yellow absorbed light and not dark shadows like in my 3D-version. I know this should be achieved with Absorbtion or Scattering mediums but I can´t get it to work. What should I do?

Why is it possible to set SSS-medium to diffuse and specular noded but not to glossy node?


Thanks,

Re: Plastic material shading tips

Posted: Sun Jun 18, 2017 12:31 pm
by FrankPooleFloating
Use Material Mixer and blend Diffuse (w/ SSS) with Glossy. Maybe there is a similar plastic in LiveDB for you to reverse engineer. I don't use db myself.

Re: Plastic material shading tips

Posted: Mon Jun 19, 2017 10:09 am
by Builtdown
Can someone teach me how to get some translucency to the corners and thin parts.
I can´t get anything to work.

Re: Plastic material shading tips

Posted: Mon Jun 19, 2017 1:54 pm
by alexos
Have you tried the SSS presets on 3DXYZ? I believe milk or wax would be a good starting point for the effect you're trying to achieve. Here: http://3dxyz.pro/sss-material-starter-p ... lightwave/

ADP.