3.06.2 - Network Rendering - Sequence fails random[SOLVED]
Posted: Wed Jun 14, 2017 9:29 am
Hi All,
We are having our network renders randomly fail in a somewhat strange fashion. If I for example, set an animation to render from frames 1 to 100, sometimes it will stop mid-way through the sequence.
The picture viewer timeline showing the total range of frames to be rendered also changes to display only the frames that actually worked, and then the render stops.
Our hardware / Software is...
Octane 3.06.2
Windows 10 (with Creator Update)
GTX 1080 (x2)
Cinema 4d R18
10Gbit Network
I actually had this problem on 3.05 too and thought it was just my machine. Any tips on how to stop this happening, or what might be causing it would be greatly appreciated.
Thanks!
Cahal
We are having our network renders randomly fail in a somewhat strange fashion. If I for example, set an animation to render from frames 1 to 100, sometimes it will stop mid-way through the sequence.
The picture viewer timeline showing the total range of frames to be rendered also changes to display only the frames that actually worked, and then the render stops.
Our hardware / Software is...
Octane 3.06.2
Windows 10 (with Creator Update)
GTX 1080 (x2)
Cinema 4d R18
10Gbit Network
I actually had this problem on 3.05 too and thought it was just my machine. Any tips on how to stop this happening, or what might be causing it would be greatly appreciated.
Thanks!
Cahal