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is it possible to implement filmic blender color space?
Posted: Fri Jun 09, 2017 3:17 pm
by tuts3d
Here's a link to this and its explanation. Is it possbile for octane to adapt this color space. It seems like a huge inprovement.
https://youtu.be/m9AT7H4GGrA
Re: is it possible to implement filmic blender color space?
Posted: Fri Jun 09, 2017 8:34 pm
by tuts3d
Btw, just skip to 8:30 to skip the other stuff
Re: is it possible to implement filmic blender color space?
Posted: Fri Jun 09, 2017 10:03 pm
by Phantom107
I'm interested in this as well. But I have a feeling it's all about the kernel settings...
Re: is it possible to implement filmic blender color space?
Posted: Sat Jan 06, 2018 4:43 pm
by Hesekiel2517
Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?
Re: is it possible to implement filmic blender color space?
Posted: Mon Jan 08, 2018 4:23 pm
by acc24ex
Hesekiel2517 wrote:Anything new on this? Is it possible to use the filmic blender in a custom Lut (3.08) or in Post (OpencolorIO for Aftereffects/Photoshop)?
aparently otoy is ignoring this request and acting like octane already has a higher dynamic range ... I remember I asked about dynamic range years ago, and now it's just obvious it needs this fix
Re: is it possible to implement filmic blender color space?
Posted: Mon Jan 08, 2018 4:53 pm
by bepeg4d
3.08 new features: Custom LUT support in tone-mapping.
viewtopic.php?f=33&t=63219
ciao beppe
Re: is it possible to implement filmic blender color space?
Posted: Mon Jan 08, 2018 7:11 pm
by Hesekiel2517
The custom LUT Node (as far as i know) expects a .cube file. It seems to be possible to bake Ocio Transforms to a LUT (
http://opencolorio.org/userguide/baking_luts.html) but i don't understand how this works. Maybe someone smarter than me can bake the filmic blender and the looks to a LUT so we can use it in Octane 3.08.
Re: is it possible to implement filmic blender color space?
Posted: Thu Mar 01, 2018 7:08 am
by bashelmig
Would this indeed be possible? I am not color expert enough by far to make this happen. But would love to see the differences in renders in the end!
Re: is it possible to implement filmic blender color space?
Posted: Tue Jul 03, 2018 8:08 pm
by SparkieShock
Indeed .. if Octane would implement a new colour space like Filmic Render (In Blender) they'd have the only other system out there supporting a properly high dynamic range. Don't ignore this OCTANE .. BIG chance to do something extraordinary!!!!
Re: is it possible to implement filmic blender color space?
Posted: Sun Jul 08, 2018 8:30 am
by linograndiotoy
In Octane is possible to load custom LUTs, which really opens for any color profile to be used.
Blender Filmic is based on ACES.
You can find many LUTs emulating the ACES workflow here:
http://acescentral.com/t/luts-that-emul ... kflow/1334
Also, you can find a lot of nice LUT profiles here:
https://www.premiumbeat.com/blog/29-fre ... for-video/