Limit Texture Size
Posted: Wed Jun 07, 2017 10:04 am
Hey guys,
is there a way to limit the texture size, octane loads to the gpu?
If i have a 4K map i would like to tell octane to load only a 2k version of it in to the ram.
In blender there is a "simplify" option to limit all textures for the raytracer. Somethin like that would be amazing.
Or maybe an "per shader" option like it is used for the viewport texture resolution.
Cheers Daniel
is there a way to limit the texture size, octane loads to the gpu?
If i have a 4K map i would like to tell octane to load only a 2k version of it in to the ram.
In blender there is a "simplify" option to limit all textures for the raytracer. Somethin like that would be amazing.
Or maybe an "per shader" option like it is used for the viewport texture resolution.
Cheers Daniel