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Queue up renders anyone?

Posted: Tue Jun 06, 2017 2:21 pm
by LFedit
Does anyone do this currently with a modo octane setup? Is it possible?

I have a scene with multiple cameras with overlapping frames that I want to render over night. Does anyone have an idea or have done something like this? Or a program that allows this setup? Would save me a great deal of time so I don't have to remote desktop from home.

Any input would be great.

Thanks!

Re: Queue up renders anyone?

Posted: Wed Jun 14, 2017 9:35 am
by Hesekiel2517
Hey there,

I asked the same question some time ago: viewtopic.php?f=34&t=58448
If the shots are of the same scene, you could move the camera to each shot position each frame. Then render as an animation with Camera Motion Blur disabled. If the shots are for different scenes, you could render them on the cloud separately (use the octane.uploadFrame command for each shot to do this - you will need an Octane Cloud Render account) or export each separately to ORBX/OCS and render in Octane Standalone (I think you can pass a list of files to render in Standalone via the command line - you will need to check the documentation on this).

Paul
There was a problem with animated cameras but this is already solved.

The only problem that i have is that i did not find a way to render different scenes with different framecount. It renders every scene with the same amount of frames. Maybe someone knows a solution to this. Also it would be nice if we could set this up in Modo directly

Re: Queue up renders anyone?

Posted: Thu Jun 15, 2017 2:37 pm
by LFedit
Ah sorry I didn't see your post. I didn't get to do a ton of research on it. Was kind of a scramble thing to find an answer. Ended up just having to login remotely and render them one at a time over night. Sucks, but better than coming to the office or spending the night at the office... If I figure anything out, I will be sure to let you know.

Re: Queue up renders anyone?

Posted: Wed Jul 05, 2017 1:39 pm
by TheImageFaculty
Paid Option - Use Deadline, this works from directly inside modo and you can also submit standalone scenes via Deadline's monitor.

Mechanical Colour's render monkey script doesn't support octane right now, but I believe there are plans to have it support third party render engines.

Thx
D.

Re: Queue up renders anyone?

Posted: Wed Jul 05, 2017 3:10 pm
by LFedit
Thanks I was wondering if that would be possible while using the plugin like that. Might have to look into it further.