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How to Keep Emission but Hide Object?

Posted: Sun Jun 04, 2017 10:30 pm
by Pires
Hi, I was wondering it was somehow possible to keep the glow and lighting from an object with an emission material but hide the object itself? Like in the below example scene:

Image


This would be really easy with the standard C4D renderer with the composing tag but I understand Octane works differently. I've tried with Layer IDs and playing with the various Render Passes options but still cant seem to get the right result :|Is this just a limitation of Octane?

For ease I've included the test C4D file in the attachment below if someone could kindly set it up for me. Thought this would be easier than trying to explain!

Many Thanks 8-)

Re: How to Keep Emission but Hide Object?

Posted: Mon Jun 05, 2017 11:36 am
by Pires
Dont mean to seem impatient but Im working on a project with a tight schedule. If its not possible then I would appreciate it if someone could let me know then I'll try a different approach. Thanks ;)

Re: How to Keep Emission but Hide Object?

Posted: Mon Jun 05, 2017 2:29 pm
by jopfe
Use the Octane ObjectTag and uncheck "Camera Visibility" under the Visability Tab.

Re: How to Keep Emission but Hide Object?

Posted: Sun Jun 11, 2017 11:28 am
by Pires
jopfe wrote:Use the Octane ObjectTag and uncheck "Camera Visibility" under the Visability Tab.
Ok thanks, easier than I thought!