Render Noise Interior
Posted: Sun Jun 04, 2017 3:35 pm
Hello all,
I know this is a topic quite heavily discussed on all render forums, and I've read a few topics here on Otoy regarding octane, the problem is, I just can't seem to get rid of it.
I've got a few questions that hopefully someone can answer for me, but first here's a break down of my scene:
Interior bedroom lit from south and east with sunlight coming in through south windows with some sunlight coming in through east.
As for my scene settings I think it's most appropriate to simply upload screenshots:
These settings produce this render:
Now, hopefully, at this point, it's apparent to some of you why there is so much noise in the corner of the room by the desk. I can not for the life of my figure out why. I've managed to bring my render time to 16-17 minutes per a frame - which I'd be content with if it weren't for the noise. I've tried working with pmc but I haven't really achieved better results, still quite a bit of noise. I've played with the GI clamp from .3 to 100, obviously 100 brought fire flies. I've played with caustic blur, it doesn't affect the render of this room so much but in other scenes I do have glass reflections/refractions of light. Path term I've gone from 0 to 1 with, no real help in denoising. I've brought the samples up to 32000, which seems a bit crazy to me but even with render region hitting 502,000 samples(yup) it's still noisy which seems ridiculous to me and I'm under the impression that I should be able to do this with 2048 samples according to a few tutorials I've tried working through to solve this.
Adaptive sampling has been the biggest help, reducing render times quite a bit because the floor and bed render out nicely enough but the walls are all riddled with noise.
After all this I keep thinking that there just isn't enough light getting into the room or not an appropriate amount. Well, I put portals at all the windows so octane knows where the light is coming from, I've tried increasing the sun power but that doesn't really influence the light so much, I've played with the exposure from 1-15 and the sun power from 1-5. Not much of a difference. I also have the feeling that the sun power should realistically stay at 1 and the exposure is what should change, but I'm open to all methods that aren't too unrealistic.
So, with all this, what would be an appropriate method to reduce the noise?
I'm running a gtx 980 ti, 64gb ram, 5820K CPU.
Thanks so much for any help or references that can help me with this!
I know this is a topic quite heavily discussed on all render forums, and I've read a few topics here on Otoy regarding octane, the problem is, I just can't seem to get rid of it.
I've got a few questions that hopefully someone can answer for me, but first here's a break down of my scene:
Interior bedroom lit from south and east with sunlight coming in through south windows with some sunlight coming in through east.
As for my scene settings I think it's most appropriate to simply upload screenshots:
These settings produce this render:
Now, hopefully, at this point, it's apparent to some of you why there is so much noise in the corner of the room by the desk. I can not for the life of my figure out why. I've managed to bring my render time to 16-17 minutes per a frame - which I'd be content with if it weren't for the noise. I've tried working with pmc but I haven't really achieved better results, still quite a bit of noise. I've played with the GI clamp from .3 to 100, obviously 100 brought fire flies. I've played with caustic blur, it doesn't affect the render of this room so much but in other scenes I do have glass reflections/refractions of light. Path term I've gone from 0 to 1 with, no real help in denoising. I've brought the samples up to 32000, which seems a bit crazy to me but even with render region hitting 502,000 samples(yup) it's still noisy which seems ridiculous to me and I'm under the impression that I should be able to do this with 2048 samples according to a few tutorials I've tried working through to solve this.
Adaptive sampling has been the biggest help, reducing render times quite a bit because the floor and bed render out nicely enough but the walls are all riddled with noise.
After all this I keep thinking that there just isn't enough light getting into the room or not an appropriate amount. Well, I put portals at all the windows so octane knows where the light is coming from, I've tried increasing the sun power but that doesn't really influence the light so much, I've played with the exposure from 1-15 and the sun power from 1-5. Not much of a difference. I also have the feeling that the sun power should realistically stay at 1 and the exposure is what should change, but I'm open to all methods that aren't too unrealistic.
So, with all this, what would be an appropriate method to reduce the noise?
I'm running a gtx 980 ti, 64gb ram, 5820K CPU.
Thanks so much for any help or references that can help me with this!