Updating geometry/collecting nodes are killing 3ds max
Posted: Thu Jun 01, 2017 8:51 am
Hi, everyone. I'm trying to render some complex scene and I did some test in these days.
The main problem is Octane render frame stuck in Updating geometry/collecting nodes/building render targets
There are many decimated debris and objects in my scene, the entire scene has 18,000,000 polygons. I was thought the VRAM causes this problem, but after I picked 1080ti (GTX970 before), this issue still there.
GPU and CPU were just working like casual when the render frame stuck.
These are some information in my scenes.
0.polygon count: 18,000,000
1.9GB VRAM
2.16GB RAM
3.Foliage are using scattering system
4.Instance objects(some of them are proxies)
So, I'm confusing what causes the problem? Am I did some wrong manipulation or I don't have enough memories?
I'm a real-time environment artist, I know the optimization is important maybe that is the key. But one of the reasons that I choose offline rendering in this time is I don't want to spend too much time on Topology, baking, etc.
The main problem is Octane render frame stuck in Updating geometry/collecting nodes/building render targets
There are many decimated debris and objects in my scene, the entire scene has 18,000,000 polygons. I was thought the VRAM causes this problem, but after I picked 1080ti (GTX970 before), this issue still there.
GPU and CPU were just working like casual when the render frame stuck.
These are some information in my scenes.
0.polygon count: 18,000,000
1.9GB VRAM
2.16GB RAM
3.Foliage are using scattering system
4.Instance objects(some of them are proxies)
So, I'm confusing what causes the problem? Am I did some wrong manipulation or I don't have enough memories?
I'm a real-time environment artist, I know the optimization is important maybe that is the key. But one of the reasons that I choose offline rendering in this time is I don't want to spend too much time on Topology, baking, etc.