2 questions about Octane materials
Posted: Tue May 30, 2017 7:52 am
Hi,
I'm using Octane for Rhino and I'm really impressed with it. Simple, fast ad powerful. But since I started to study Octane I have 2 questions about materials.
1 - Some parameters like Brightness, (Colour correction node), Bump, Normals are set 1 as default. So I'm not able to increase these parameters. Yes, there is Multiplier node but isn't simple to have a wide range above 1 instead to have another node (Multiplier)?
2 - When I have to simulate translucently and glossy materials like leaves Octane need 2 material with Mix node (one glossy and a diffuse with translucency). But in this way (with the percentage of the two materials) I can't get a 100% glossy and 100% translucency, or I'm wrong?
This is not a criticism but I only need to understand the way Octane works.
Thanx in advance.
Fabrizio
I'm using Octane for Rhino and I'm really impressed with it. Simple, fast ad powerful. But since I started to study Octane I have 2 questions about materials.
1 - Some parameters like Brightness, (Colour correction node), Bump, Normals are set 1 as default. So I'm not able to increase these parameters. Yes, there is Multiplier node but isn't simple to have a wide range above 1 instead to have another node (Multiplier)?
2 - When I have to simulate translucently and glossy materials like leaves Octane need 2 material with Mix node (one glossy and a diffuse with translucency). But in this way (with the percentage of the two materials) I can't get a 100% glossy and 100% translucency, or I'm wrong?
This is not a criticism but I only need to understand the way Octane works.
Thanx in advance.
Fabrizio