Page 1 of 1

Render Queue acting strange

Posted: Wed May 24, 2017 12:13 am
by chrism9870
Hello,

I am on the subscription of OctaneVR C4D, this is day one for me. Out the box everything seemed great until I tried to render in the Queue. Renders in the viewport work great.

1 - When I queued my render of 1400 frames, Octane tries to load all the frames and then it crashes.

2- I tried a queue test with 10 frames and octane rendered it but the quality of the render was nothing compared to the quality in the viewport. In this test Octane loaded all the frames and then rendered bad quality frames.

I need a pointer on what I am doing wrong here. Any help is much appreciated, please see attached frame for reference.

Re: Render Queue acting strange

Posted: Wed May 24, 2017 8:03 am
by aoktar
Could you please make a simple version of your scene without changing any settings? And send me to check it if problem is still happening?

Re: Render Queue acting strange

Posted: Wed May 24, 2017 3:24 pm
by chrism9870
aoktar wrote:Could you please make a simple version of your scene without changing any settings? And send me to check it if problem is still happening?
Hello, I sent you a PM with a simplified scene. Also, attached here is a screen shot of my settings, everything else is default.

Re: Render Queue acting strange

Posted: Wed May 24, 2017 6:26 pm
by chrism9870
I would suspect maybe my scene is took big for my card, the vram might be getting full, however when I am rendering in picture viewer and it shows how much resources a frame is taking there is a lot more ram left, which brings me back to being confused why it works fine in the picture viewer but not in the render queue.

Re: Render Queue acting strange

Posted: Thu May 25, 2017 1:07 pm
by fuelnewmedia
Hi Chris,

Looks like you are using different render settings for the final render.
Please check whether you have enabled the kernel settings override in render settings.
Plus I'd strongly recommend to always use the Octane camera tag and set the tonemapping there, not in the live viewer. This way the tonemapping stays consistent on different machines, i.e. a renderfarm.

Btw: Does Monaco mean youre located in Munich, Bavaria?

Best regards,
Paul