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Displacement and Extrudes Splines

Posted: Thu May 18, 2017 10:23 am
by RJMEngineering
Hi guys, sorry if this is a really basic question and am missing the obvious, but Im an obvious kind of guy!

I have my bands logo made up of splines and an extude, and have been trying to use the C4D shader in the bump or displacement to give the surface a little variation, but was having some problems along the actual depth of the extrusion. I looked in Gouraud shading and figured there arent enough sub-divisions, so set the spline to subdivided to give it more geometry, but when using the C4D noise, I just cannot get the depth looking right. I figured that if I had more subdivs, then it would project properly but its not happening.
Displacement Weird.jpg
If in bump I use an Octane noise and then project to Box, all is good, even without the subdivs, so thought I would ask those far more knowledgeable than me!

All help is greatly appreciated.

Re: Displacement and Extrudes Splines

Posted: Thu May 18, 2017 1:50 pm
by bepeg4d
Hi RJMEngineering,
it does not depend on subdivision, octane displacement doesn't need a subdivided mesh, dut from uv projection and resolution.
Set the projection of your materialntag to Cube instead of uvw, and correct the dimensions.
Using a c4d shader noise instead of a proper tilable map could be a solution, but you need to properly rise the resolution of thrùe auto baked map in the C4D shader settings, and the resolution of the displacement node accordingly.
ciao beppe

Re: Displacement and Extrudes Splines

Posted: Thu May 18, 2017 2:03 pm
by RJMEngineering
Beppe, thank you so much!!! Worked like a charm. I am not create at starting at the beginning so miss little things like this.

Thank you far taking the time to answer an solve my probelm, I appreciate it.

Ritchie