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Alpha w/Spec Material Backlit

Posted: Tue May 16, 2017 2:43 pm
by HuttonMiller3D
So I have an object that has a specular material applied to it. I have the object backlit [with HDRI image] to get nice highlights. I have alpha selected but for some reason no matter what I do...I am seeing the light thorough the specular material. It's not holding it's alpha. I also tried using an area light instead of an HDRI but same problem. I can only post a small cut out image due to client confidentiality. Thoughts?
001.jpg
001.jpg (23.36 KiB) Viewed 1800 times

Re: Alpha w/Spec Material Backlit

Posted: Wed May 17, 2017 8:23 am
by bepeg4d
Hi HuttonMiller3D,
please, try with a black Texture Environment in Visible environment mode, with Backplate and Refraction active:
IMG_0242.jpeg
ciao beppe

Re: Alpha w/Spec Material Backlit

Posted: Wed May 17, 2017 12:52 pm
by HuttonMiller3D
Okay, thanks. I'll give that a try.

Re: Alpha w/Spec Material Backlit

Posted: Thu May 18, 2017 7:50 pm
by HuttonMiller3D
Hmmm. that didn't seem to help in this situation. I'm going to see if I can make a sample scene like what I have to share so you guys can take a closer look.