Water over rocks
Posted: Tue May 09, 2017 3:10 pm
I have been trying to teach myself more about the Octane material system and how the different texture nodes work. And so I have been trying to get as many different effects using as few elements as possible.
This little river scene was done entirely from within Octane SA and it uses just a single LUA generated plane.
I baked an 8k displacement map from a procedural texture and then used that to extrude the rock shapes from the plane.
To isolate and color different heights of the extrusion I used some mix textures and gradient node.
The water is just a procedural texture input to the bump channel of a specular material, which in turn is mapped to the displaced plane via a mix node.
Finally I used the AnimateValue_SG script to move the water’s specular bump coordinates along Z axis.
Some motion blur and minor color correction added in After Effects (I guess it is not possible to create motion blur in Octane from an animated UV property).
http://www.gotlibdesign.com/3d/Octane-W ... Rocks.html
FYI: I have the Blender Plugin but when learning how things work generally in Octane I prefer to use the stand alone version. That we could animate quite a few properties with these LUA scripts is a great bonus! Though I’m really looking forward to the Blender plugin gaining the ability to import ORBX files. That way I can set things up material wise in Octane and export to Blender for more sophisticated animation control.
This little river scene was done entirely from within Octane SA and it uses just a single LUA generated plane.
I baked an 8k displacement map from a procedural texture and then used that to extrude the rock shapes from the plane.
To isolate and color different heights of the extrusion I used some mix textures and gradient node.
The water is just a procedural texture input to the bump channel of a specular material, which in turn is mapped to the displaced plane via a mix node.
Finally I used the AnimateValue_SG script to move the water’s specular bump coordinates along Z axis.
Some motion blur and minor color correction added in After Effects (I guess it is not possible to create motion blur in Octane from an animated UV property).
http://www.gotlibdesign.com/3d/Octane-W ... Rocks.html
FYI: I have the Blender Plugin but when learning how things work generally in Octane I prefer to use the stand alone version. That we could animate quite a few properties with these LUA scripts is a great bonus! Though I’m really looking forward to the Blender plugin gaining the ability to import ORBX files. That way I can set things up material wise in Octane and export to Blender for more sophisticated animation control.