N-polygon render + Morph map
Posted: Thu May 04, 2017 2:55 pm
Hey Juanjo,
just a quick report : when using a morph mixer on an object,
non tripled polygons with more than 4 sides (like a hole in a wall for example)
will not render properly unless there are tripled.
Same polygons without morph renders fine
I'm using the 3.06 test 3, but maybe it's been already fixed on the last build,
thanks
Olivier
just a quick report : when using a morph mixer on an object,
non tripled polygons with more than 4 sides (like a hole in a wall for example)
will not render properly unless there are tripled.
Same polygons without morph renders fine
I'm using the 3.06 test 3, but maybe it's been already fixed on the last build,
thanks
Olivier